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Skyrim epic gameplay overhaul
Skyrim epic gameplay overhaul









skyrim epic gameplay overhaul

SIC_ActorRemove.TranslateTo() - "" Line ?

skyrim epic gameplay overhaul

Error: Failed to setup moving reference because it has no parent cell or no 3D Okay, after beating my head against the keyboard for weeks trying to find out what is causing occasional and random CTDs, today it just dawned on me, or rather it's been staring me in the face in the Papyrus all this time and I was overlooking it somehow.Įvery single time I CTD, I get this exact same pattern (repeated) of lines in this exact same order: It made Roggvir's execution rather.exciting. Completely winnable for somebody who is at a high enough level to make a dent.ĮGGS BENEDICT ARNOLD has now been coded in. However, if you go into it completely even in score,, then it would be 10 to 20. The fight would be completely impossible.

skyrim epic gameplay overhaul

Therefore, in a Minor Capital Siege, where you start with a base of 15 reinforcements, you would have 10 reinforcements and the other side would have 40. If you are attacking, then you receive -5 reinforcements and the other side receives +5. That means sieges will go much faster, and will be far more dependent on your score.įor example: if your murdermayhem score is 20, and the other side's is 50, then the other side will have a weighted score of 20(the cap) and you will have zero. Overall, there will be less reinforcements available to each side, but the proportional differences between the sides will be bigger. Today's progress - I am rewriting MURDERMAYHEM SCOREBOARD to be less code-spaghetti(it's awful now) and to have more of an effect on gameplay.











Skyrim epic gameplay overhaul